By D-BOX / September 21, 2020
Monster Sanctuary is a land where Monster Keepers live in harmony with monsters they raise. But the arrival of unusually powerful monsters has broken the peace among the land. Join one of the Monster Keepers on his journey as he tries to unravel this mystery. Monster sanctuary switch. Collect, train and battle monsters in a lovely side-view pixel world. Choose your spectral familiar and follow in your ancestors' footsteps to become a Monster keeper and save the Monster. Monster Sanctuary Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-view pixel world.
Sim racing accessories software download, instructions and supported titles. Download / Games. You can now simulate telemetry for any game or video on your PC. F1 2018 F1 2019 F1 2020. Sim Racing Dash for F1 2020 is a telemetry app for Codemasters F1 2020(PS4, Xbox one).This app features real-time vehicle telemetry of crucial vehicle data. Designed by a racing mechanical engineer for race car drivers it includes graphing of rpm, speed, gear, throttle and brake position per lap.Get the advantage over your opposition by knowing. ONLINE SIM RACING TELEMETRY PLATFORM UFLT is a laptime and telemetry data platform for all big racing simulations. With UFLT you can track your laptimes and improve your driving skills easily. And its all done in your browser. As all data is avaliable in the platform, you can compare your performace with faster drivers and. Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from sim racing games. Telemetry is a key factor in.
Share
Motion simulators are often seen as the pinnacle of one's rig. Most motion solutions are expensive and require an in-depth knowledge of both the hardware and software in order to achieve the desired results. There are exceptions such as ButtKicker and NextLevel but we see these as more of a gimmick and for fun rather than a serious motion solution. This article will go through the basics of motion platforms, what differentiates good motion from bad motion, and conclude with how motion will affect your driving performance.
There are two main types of motion solutions: seat movers and platform actuators. Seat movers are not worth the investment as they do not accurately represent on-screen vehicle behaviour and therefore, give false feedback to the driver. Most of the seat movers only provide vibrations and 2 Degrees of Freedom (DOF) as in roll and pitch and they utilize the audio file to replicate the 'motion'. In short, it just shakes the seat and it does not accurately depict what the suspension would be doing in a real life scenario, it functions more like a gimmick. The benefits of a seat mover are that it will dramatically enhance the experience you have in your rig compared to a static setup and that it does provide some vague details as to what the car is doing through vibration, roll, and pitch. However, from our perspective, it is better to spend that money on a set of hydraulic pedals, high-end VR/triples, or even a direct drive wheelbase.
Motion actuator platforms such as the ones found at Axon Driver Solutions, do have a place in the high-end sim racing world as they have been refined to a point where their technology can be deemed beneficial to sim racers. For the uninitiated, 4 motion devices are mounted to the corners of your rig and replicate what the suspension and car are doing through their vertical movement. As they have become more affordable for prosumer hobbyists instead of just multi-million dollar engineering firms and professional level teams, hobbyists have been implementing more and more motion platforms into their simulation rigs. Within the motion platforms world, there are a few different types: 3DOF, 4DOF, and 6DOF.
3DOF has roll, pitch, and heave and is what Axon currently runs at the shop. 4DOF includes the addition of yaw, and 6DOF adds surge and sway to the mix. If you need a reference as to what those are, please refer to Figure 1. The multi-million dollar simulators used by F1 teams and engineering firms have 6DOF motion platforms and are called Stewart platforms. These platforms are extremely heavy and large, requiring serious technical skills to even set it up and are obviously extremely expensive.
Good vs bad motion is quite obvious and it is not purely down to what hardware or software you use but rather how well the entire package works together, calibration and software are just as important as having high-quality hardware. This is where D-BOX stands out from the competition, D-BOX's motion configurator is much more robust, easier to use, and makes it easier to achieve the desired results as compared to other offerings. D-BOX takes into account a variety of variables such as suspension, road surface texture, engine vibrations, and slip angle. This is accomplished by utilizing the telemetry data acquired directly from the sim which in many cases is proprietary due to D-BOX working intimately with the developers, giving us the refined and sophisticated experience that we all love. Having a properly configured motion platform will do wonders for you as you will feel the car through your body which is one of the key areas where real racing drivers look for feedback. Poor motion will make you slower, if not even make you nauseous. Taking it to the extreme, poorly configured motion will have little to do with how the car is behaving in the game and will give you incorrect feedback causing you to overcorrect, overdrive, or stay under the limit, since you are believing that the car is at its maximum given the haptic feedback you are receiving.
In short, the D-BOX ecosystem built from 20 years of industry experience, numerous partnerships, major sim racing names such as Codemasters, iRacing, and car manufacturers such as Porsche sets their systems apart from the rest and allows us to provide the best motion simulation platform possible.
Kevin Zhao, from Axon Driver Solutions
FINAL WORD FROM D-BOX
D-BOX is proud to be able to work with such a partner as Axon Driver Solutions, their professionalism and expertise allow them to make the best of our motions systems and allow the users to experience racing simulation on a whole new level.
Make sur to check out their website here for more awesome articles like this one!
https://axondriversolutions.com/
Help and Documentation – Bug reports and features requests
- Arduino breaking changes : Starting from Simhub version 7.2.0 compatibility with obsolete sketches is removed (built before simhub 6.6). If your arduino device still use it, please update your arduino sketch or you can download the last version supporting it here
Recent changes
7.3.0 – 28/11/2020
- Introducing the vocore screen ! A 4″ high resolution USB display for your sim racing hardware creations !
I also took the opportunity of this release to write you a choice guide - Added brake bias correction values for latest ACC cars
- Arduino setup tool :
- Added clear security tips about arduino firmware upload to the setup tool and an acknowledgment step before upload.
- Added hard coded upload security lock to prevent uploading to an arduino already running SMC3 based firmware (Lot of arduino based motion platforms uses this firmware).
I had feedback about few people having overwritten inadvertently their Arduino based device firmware (motion, button box …) with the Simhub arduino setup tool.
Let's explain how such mistake is possible : an arduino being an arduino, it's made by design to be easily overwritten with a new firmware . Since the affected devices have not been write protected by their respective manufacturer (by removing/disabling the arduino bootloader), it was extremely easy to overwrite the firmware by mistake by choosing the wrong serial port before upload.
That said, nobody has interest into getting these device's firmware overwritten. However, since these devices have no particular characteristics allowing to recognize them, only clear prevention instructions about how to avoid firmware overwrite on a random Arduino based device can prevent it. And that's the purpose of the two Arduino setup tool features added with this release, which I hope will be clear enough to reduce such mistakes.
7.2.3 – 17/11/2020
- Fixed arduino mega getting stuck in boot at connection.
- Added some F12020 not exposed data (m_suggestedgear …)
- Added PSE LMX led backplate support
7.2.1,7.2.2 – 08/11/2020
- Hotfix :
- Fixed spotter freezing telemetry when some opponents coordinates where not available.
- Fixed Iracing spotter provided data not being used.
- Reordered new volume control settings to be more consistent with other simhub 'increase/decrease' controls accross Simhub.
- Changed windows control method to get proper 1% granularity control.
7.2.0 – 07/11/2020
Unfortunately no dirt 5 compatibility for this release as telemetry is missing from the game. If you want to see telemetry back, you can friendly suggest it to the Dirt 5 development team using the form linked on this page : https://forums.codemasters.com/topic/63507-dirt-5-submit-your-feedbackbugsissues-here/
- Arduino :
- Added RGB matrix support (both DM163 aka iFlag and WS2812B)
- Gear display
- Cross games Flags display
- Spotter for games giving opponents data and Iracing
- Made arduino/multiple arduino connection much faster.
- Improved RGB leds communication speed when sending large area of the same color.
- Improved multiple arduino mapping when using the same name (it's still heavily recommended to use unique names)
- Fixed Thick8x8 font '1' character position.
- Added RGB matrix support (both DM163 aka iFlag and WS2812B)
- Added Spotter data as RGB leds effect
- Added ACC Brake bias mapping for GT4 DLC
- Fixed Dash studio dial needle on HTML engine when using image library
- Added ACC left/right blinker as standard data
- Added Green flag data for games supporting it
- Added step setting for Game volume/system volume/Thrustmaster wheel gain controls/Low fuel alert
- Improved game volume control
- Improved controls editor behavior when simhub window is too small
- Breaking changes, in order to improve arduino connection speed and make code simpler for future updates, some old compatibility has been removed :
- Removed compatibility with sketchs created with SimHub versions prior to 6.6. If you are still running an old sketch make sure to upload again.
- After more than one year of back compatibility maintenance the old led editor takes his retirement and has been finally removed.
7.1.4 – 11/10/2020
- Improved 'new lap' event processing time :
- All disk operations are now delayed in order to reduce the new lap event processing time.
- All time best record is now 'pre-optimized' before saving instead of each time it gets loaded.
- AT Best/Session best delta pre-computations are now asynchronous to save on loading times and improve new lap data processing time, the delta will be disabled until the computations are done (will be invisible most of the time).
- Raised All time best validity tolerance as it would exclude too many records.
- Reworked Dirt Rally 1/2 landing detection to make it detect more subtil impacts and work for more cars physics.
- Added new ShakeIt channels presets : Front L/R mode and Rear L/R modes
- Reworked property list in the binding editor to make it use the same appearance/ search syntax as the main property list.
- Reworked monster games telemetry plugin to avoid avira antivirus false positive.
- Added back the UDP relay plugin
- Added retro compatibility for GTR2 DVD version using shared memory.
- Added GTR2 suspension related effects to the new plugin implementation.
- Fixed iracing detailed flags status properties not updating.
- Updated R3E telemetry structures to the latest version (https://github.com/sector3studios/r3e-api/commit/b04dd6f0271e1892aaf89d8763aaf4f04bf57ae9#diff-1fbe3b99007c178e5fd200c2abf37928)
7.1.2,7.1.3 – 27/09/2020
Little hotfix 😉
- Fixed RRRE fuel tracking
- Fixed RRRE Lap history
- Updated GTR2 manual installation instructions to point to the correct instructions for plugin use
- Improved replay list :
- Per pixel scroll instead of per item
- Added replay description
7.1.1 – 26/09/2020
- Shake IT : I believe I can fly 🎵
- New shake it landing effect for Dirt rally 1/2
- Simplified high priority setting (removed introduced delay)
- Fixed auto calibration only taken into account at the end of the calibration process
- Made 100% auto calibration the default
- High priority setting is now available on all effects
- New games support
- Tony Stewart's All-American Racing
- Fixed RRRE car model detection for same car in different classes
- Fixed RRRE first race lap being detected as invalid
- Reinforced incomplete lap detection
- Game launcher using steam now starts the game with normal privileges, instead of administrator (when simhub is running as admin)
- New simhub replay features :
- Play/pause
- Replay range
- Replay speed
- Save Bookmarks
- GTR2 now uses a dedicated plugin instead of simplified game shared memory (it makes more data available) From an original idea of The Sparten (Thanks to The Iron Wolf for the credit chain clarification !)
7.1.0 – 19/09/2020
Here it comes, a fresh version from the factory, Beh-all-der download free download.
- Project cars 3
- Nascar heat 5
- Tourist bus simulator
- ShakeIt:
- New precalibration values added with capability to choose the mix between precalibration and automatic calibration for the supported effects
- New 'auto mute' option for wheel slip effect when a wheel lock effect is running
- Reworked some slip algorythms (F1XXXX, RF2 GT3s, ETS2/ATS)
- Games will now be started with normal privileges instead of elevated when simhub is running as administrator.
- New PID/VID/Name customisation for arduino pro micro gamepad feature
- Replays between various game readers for the same game are now stored in separate folders
- Fixed AC detection for some tracks not beeing reported correctly in game Shared memory API
- Updated RF2 plugin to use the latest version
- Updated R3E telemetry definitions
- Added relay option for shakeit PWM fans
- Fixed AMS2/PCARS2 tyre temps when using UDP (shared memory does not report correct values at all)
7.0.7 – 08/07/2020
- F1 2020 final release support !
7.0.6 – 01/06/2020
- Farming simulator 19, it's really out of the Simhub track, but I got so many requests about it 😉
- Many Arduino setup tool improvements :
- Work in progress automatic backup
- Automatic profile backup when uploading
- Search box
- Columns are now resizable
- Advanced tools : Dump and flash an existing arduino firmware from and to an arduino
- Profiles now embed the board model and serial port used
- Moved 'Restore defaults' and 'Open in arduino IDE' to the file menu
- Added Leonardo board preview and mapping
- Renamed 'Micro' to 'Pro micro' because it was confusing. The board supported by SimHub is the 'Pro Micro'.
- Firmware Size check : In case of firmware too big upload would not be blocked and could lead to bricked arduino (mostly when trying to use OLED on a too tight arduino).
- Arduino text screen preview, before only independent screen results were visible, now you have a preview of what to expect on your arduino :
- Improved game configuration screen for games with no particular settings, the message should be less confusing.
- Fixed some leds position/count maximum values
- Reverted Iracing disconnected opponents handling, they are now displayed if they have a result (time …)
- Replaced automatic dash changes detection which is suspected to cause black screens when exiting sim
- Iracing/ACC Raw flags values are now given in separate raw properties for each possible value.
Have fun !
7.0.5 – 20/05/2020
- F1 2020 beta support ! (Thanks to THE ACC-Dashmaster for the help and testing !).
- Fixed web dashboard on old android devices (android 4.4~)
- Added sound volume setting
- New experimental 'custom serial' plugin, allows you to send text message to any serial device. Be creative !
- Fixed iracing leaderboard ghosts players
- Ability to open logs in a new window
- Monospaced text vertical alignment difference beween desktop and web
- Fixed KRP map being mirrored
- Fixed static wind on/off toggle control
Have fun !
7.0.4 – 12/05/2020
- Fix : The traditional6x4 matrix font was missing the 3rd gear display
7.0.3 – 10/05/2020
A massive update 😉
- Added beta support for Fernbus simulator
- Added Stock Car Extreme support
- New stock dash freely inspired from FordGT
- New stock picture library for dashboards(not embedded into the dash) it makes a fresh start a bit easier. And pictures are not saved into the dash making edit and loading faster.
- Dashboard picture loading method has been improved on web engine (Make sure to reload properly your dash page on all devices.)
- Fixed iracing opponents best lap in case of multiple race session
- Added a new shakeit AC active/ABS active effects
- New option to totally disable gearshifts to neutral
- Raised RGB leds grand total limit to 1024
- Gear shift 'High priority' setting is now ignored automatically on free version as latency is too high to properly support it (it was literally 'eating' the effect).
- New media info provider (currently supporting subsonic or external app (like Songify or snip))
- It's now possible to export and import an 'lededitor' animation
- Arduino inputs are no longer given back via serial when using the gamepad option (reduces conflicts and useless latency), game pad should now work even if simhub is not connected(please note that it's still intended to be used with Simhub)
- Trying to fix black simhub windows when starting minimized and trying to open it using tray icon while still loading
- Dash Import will now install fonts when they are missing (it won't be offered if fonts are already installed)
- 'Format' function extension to always add sign (+0.1 , -0.1, -00:00:10, +00:00:10 ….)
- Some improvements on arduino gauges UI
- New handbrake cross game data
- LED Editor : Prevented 'blink' formula evaluation when it's not enabled
- Could not import ShakeIt / Leds profiles when there were no remaining profiles
- Fixed some errors on the new TC/ABS shakeit effects
- Fixed some resources not being freed after dash/dashstudio closing
- Fixed dash studio borders not taking opacity into account on desktop.
- Fixed support for CS-GO new game modes
- Dashboards automatic backup are now kept for 3days or 10 backup maximum (cleanup occuring when saving)
- Reworked all the built-in texts to support monospaced option (don't abuse of it 😉 separating each character to set a fixed width comes at a cost 😉
- Monospaced text would not show instantly in designer when checked.
- Default monospace 'mask' is now empty as it's more an advanced feature than something to be used on a daily basis
- New ncalc/js function 'triggeraction'
- Fixed width bindings in web strangely resizing components
- Added 'short' names for the game data and gamerawdata, the short names will be automatically inserted when using the property picker, for instance :
- [DataCorePlugin.GameFata.NewData.SpeedLocal] is now shortened to [SpeedLocal]
- [DataCorePlugin.GameRawData.ABS] is now shortened to [GameRawData.ABS]
- Both short or full properties will still work
- Added Thrustmaster plugin compatibility with TS-PC + F1 Addon RIM
7.0.2 – 25/04/2020
- Fixed ACC opponents data being broken by the last game update
- Fixed led editor dimming option not taken into account when 'Show current color on all leds' was enabled.
- New option 'fill all leds' available when 'Show current color on all leds' is enabled
- New dash studio 'image from file' component allowing to load an external image from the harddrive (To use snip or songify for instance)
- New dashstudio 'Image from URL' component allowing to load an external image from a website (To use image widgets for instance)
- New LedEditor 'mirror group' allowing to mirror a pattern easily
- New LedEditor 'remap group' allowing to reorder the leds
- Updated maximum RGB leds to 512 grand total (still 150 max per arduino for refresh rate reasons)
- New system actions NextMedia, PreviousMedia, PlayPauseMedia, MonitorSleep
- Updated PC2 UDP to allow wheels vibration feedback on this particular platform
- Improved Controller diagnostic logger, lines are now in reverse order, and a clear button has been added
- Fixed color binding editor text area being unreadable.
7.0.1 – 17/04/2020
- False start, Pcars2 UDP option was still retricted to developper mode, it's now available to anyone. Sorry for any inconvenience !
7.0.0 – 17/04/2020
- Changed setup packaging to reduce AV falses positives on new versions.
- PCars2 UDP (consoles) : Experimental support (Feedback are welcome, PC2 UDP is extremely buggy, I did my best to compensate)
- ACC spectator mode : Only LB data are fed currently.
- Added a dedicated entry for Race The WTCC game
- Updated KRP plugin for a better in race/pause/off detection
- Fixed opacity bindings failing when formula was setting back opacity to 100%
- Improved Fuel consumption false positives on PC2/AMS2
- IRacing Caution and Caution Waving are now taken into account as yellow.
- Added 'beta to official release' new version detection, so beta user will be notified when final release goes out
- New led editor conditionnal group : 'Game selection', will allow you to enable some specific parts for a specific game selection
- Plugin SDK upgraded to framework 4.7.2, if you recompile an older plugin, make sure to target framework 4.7.2 in the plugin project properties.
Have fun, stay safe !
6.9.9 – 09/04/2020
A little maintenance release :
- New support for 6digits tm1637
- Removed wrong AMS2 UDP settings.
- Added ACC water temperature support.
- New sketch setup option to be able to choose switch back to the legacy adafruit library instead the new fast leds library for ws2812b (this allows to save a few bits in the sketch, but fast led has a better compatibility)
- Fixed Adafruit HT16K33 8×8 intensity setting bug
- Fixed ncalc scroll function being broken
6.9.8 – 31/03/2020
Strange days of epidemy … I take profit of this release for a warm tought for all medical teams around the world, and all the people (truck drivers, shop cashier, farmers …) which helps us live in these lockdown time.
And if you can stay safe, stay home.
- Automobilista 2 compatibility
- Enlarged formula editor window
- Added basic syntax coloring to ncalc/js
- New overlay visibility toggle control
- Replaced TM1637 library with a more stable library
- It's now possible to disable 7segments gear indicators redline blinking
- Fixed launcher option saving
- Unlocked 'below 4%' RBG leds brightness
- Automatic recovery for corrupted lap storage database (caused by BSOD or hard reboots)
6.9.7 – 22/02/2020
- Added ACC Brake bias correction (telemetry vs dash)
- Fixed ACC flags (as much as it's possible in the current state)
- Wired ACC session delta from telemetry instead of the simhub computed one.
- Fixed FH4/FM7 switching on w7
- Updated KRP plugin for the new x64 release. –
- Reworked a few windows to add the 'pin' button (always on top)
- Fixed lededitor 'clear background' option
- New ncalc function 'driverlastlap'
- New driverlastlap built in dash component.
- Raised out of sync tolerance for heavy arduino setups (numerous leds .)
- Fix for ShakeIt channels settings changes not taken into account in some conditions (feedback is welcome about this.)
- Added channel monitor preview for shakeit bass shakers
6.9.6 – 12/01/2020
- New shakeit 'per profile' output settings option (available in the profile properties)
- Replaced the arduino 'ws2812b' library for a better support, the previous library (adafruit) was causing display errors with some cheap ws2812b leds.
- Improved F12018/2019 leaderboard support
- Fixed ACC error loop until the game was running
- Fixed Static wind effect mute control
- Moved 'ncalcscripts' outside of the arduino plugin so it can be disabled while 'ncalcscripts' feature will still work at the same time
Sim Racing Telemetry App
Have fun !
6.9.5 – Hotfix – 06/01/2020
- Fixed Iracing new lap detection
- Raised ACC leaderboard connection delay which could lead to multiple connections at a time.
Have fun !
6.9.4 – 05/01/2020
F1 2020 Telemetry
- New dashstudio led component (powered by the 'lededitor')
- Fixed shakeit lockup/crash occuring randomly on some soundcards
- New arduino 'unique id' generation at sketch upload, this will make easier multiple arduino support as each arduino will be recognized as a unique device no matter it's name.
- New ncalc 'prop' function to get a property value based on it's name
- Improved ACC pause/exit detection (made possible with the last ACC update)
- Some CPU optimizations for shakeit
- Some CPU optimizations for HWInfo64 support
- Fixed RRRE invalid lap triggering a new lap (with all related impacts : map, fuel tracking …)
- Dashstudio gauge fixes
- Improved led profile save and restore.
- Each profile is now detected as 'unique' and will restore as it was, if the profile was already existing choice is offered to overwrite it or to import it as a new profile.
- Multiple file import at once is now possible
- Nextion breaking change : After about one year and a half deprecated nextion 'ini' files support is now removed (if you are still using some you can convert them using the following method). This allows to improve the following aspects :
- Single configuration method
- All templates can now be selected (including templates stored in sub-folders) without messing up with file copies etc…
- A clear error message is shown in case of missing mapping file
Best wishes for the new year !
6.9.3 – Hotfix – 22/12/2019
- Fixed System info providers
- Disabled dash studio gauge label size editor expanding
Happy holidays !
6.9.2 – 21/12/2019
- New ShakeIt 'engine' effect based on advanced sound generation, with 2 sound variants.
- New shakeit 'vu-meters' on output channels
- Made WMI optional for computers where WMI is corrupted (looks to be more common that it should)
- Fixed LED 'include group' when placed in another group.
- Made error messages more explicit when web server ports are already busy
- Fixed startup tab options when starting minimized
- New ShakeIt global 'mute' control
- New named input support in dash studio buttons
- New LED effects (TC active, ABS active) – Fixed overlay placement on scaled monitor.
6.9.1 – 25/11/2019
- Full HDPI support (windows display scaling)
- Reworked all dash/overlays save restore to support properly monitor scaling
- Resolution changes improvements when using 4k monitors or similar Setups where windows would push the dash out of the screen when resolution was changing
- New system infos provider : HWinfo64
- Led editor (aka LEDitor :D)
- Icons on all effects for an easier browsing/editing
- Two delays blink on status leds (On delay and off delay)
- New 'Segment' based RPM effect
- New Low fuel (remaining fuel laps) led effect
- New DRSAvailable Led effect
- Changed the scroll effect delay slider with a numeric editor (much more convenient)
- Added an option to 'clear background' on most groups when active.
- Automatic led preview scaling for large leds setup
- Higher priority for led preview which was a bit 'laggy'
- Faster connection when HW definition has changed in Single Arduino mode
- Fixed led matrix gear indicator blinking on redline
6.9.0 – 16/11/2019
Warning, breaking changes about nextion and PSE backplate led settings :nextion and PSE leds settings are now dedicated and old settings won't be useable anymore. Arduino leds settings back-compatibility is maintained temporary to allow an easier transition.
- ACC data fixes
- New LED editor for RGB LEDS and TM1638 leds supercharched with new features:
- Lot of built in effects
- Animation designer
- Realtime preview
- Dedicated settings for PSE led backplate and each single nextion
- Test data editor for easier layout design
- Per game profile management.
- Grouping
- Finer brightness management
- New game banner on game list and search box :
- Ability to disable more features when unused
- Statistics panel
- Arduino
- Fuel alert settings are now available in the car settings panel
- UDP relay settings are now totally integrated with the game settings :
- 'System infos' management has been considolated into a single panel allowing to choose which provider to use for each data :
- New Close to tray option
- New ShakeIt controls : Controls can be assigned to any effect or group volume or mute.
- It's now possible to totally disable ShakeIt during Simhub telemetry replays
- It's now possible to choose specifically which USBD480 must be used (using it's SN)
- Fixed some issues with screen recording
- Fixed some issues making WMI mad on some specific computers
- Fixed blue flags false positives in IRacing
- Experimental support (WIP) for Nascar Heat 4
- Ability to use named controls from SimDeck : https://www.racedepartment.com/downloads/simdeck.23296/
- A bunch of CPU optimizations about arduino communications
- Single color tm1638 is now natively supported
- Added support for arduino nano 'new bootloader'
- Fixed DashStudio vertical progress bar on IOs
Have fun !